Shelter - F.A.Q.

Frequently Asked Questions about Shelter

Q: Are you guys just remaking Fallout?
A: No.

Q: What are your nicks at the online forums?
A: Shihonage and FirstOfficer.

Q: This looks suspiciously like Fallout: Tactics.
A: This is because we are using FO:T as placeholder images while we create our own artwork. The final game will contain NO copyrighted material.

Q: Can I help you with development? Sprites, sounds, scripts?
A: Yes. We are currently looking for 3D modelers, animators, as well as texture and 2D artists. If you are interested, please send an e-mail with your information, along with a description of your skills and experience to This e-mail address is being protected from spambots. You need JavaScript enabled to view it . If you have samples of your work, please include them as well. We will make sure to get back to you as soon as we can. Thank you very much!

Q: Will dialogue be scriptable?
A: Yes, and easier to do so than in Fallout 1/2.

Q: What can be checked/done through dialogue trees?
A: Everything. There are also a variety of situational triggers utilizing Shelter Scripting Language (SSL).

Q: Can you show us in-depth game mechanics?
A: The mechanics are being implemented one-by-one as we go along. With each gameplay video, we add a little bit more.

Q: Have you thought about your stat/ability system? Will you adopt SPECIAL or create your own?
A: Our system is developing concurrently with the gameplay. We do not have a premade template in mind.

Q: Which display resolutions will be supported?
A: Up to 1600x1200, but everything will look smaller – think how ye olde 2D games - like Baldur's Gate - handled high resolutions. The game is designed for 1024x768.

Q: What's with the storyline? Is it linear or non-linear?
A: The degree of linearity is the same as in Fallout 1.

Q: How much “freedom” can we expect in choice making through dialogue and action (like eliminating the whole NPC population of the game, or torturing or raping humans, brahmin, and chickens)?
A: At least as much as in Fallout.

Q: Any chance you could come up with an all-singing, all-dancing editor-'n'-scripting package, so we could make mods in your game’s image?
A: Everything related to item stats, quest conditions, dialogue, triggers and triggered scripts, map design, is fully scriptable and modifiable. There is a map editor.

 

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  • shihonage : Thank you Gerasim :) Hope Mumu is doing well ;) Release date is still unknown. Good luck w/your projects as well :)
  • Gerasym : Hello! What is the date of release Shelter (demo) and full version?Will be editor to it? The game looks very intresting and promising. I am beginner programmer I making program on C#,I think about remake Van Buren,Tactics and I think your work is brilliant.Carry on and good luck!
  • Mr. T : Yes plz add rendom screenshots it's nice to follow your prograss also I support the Fallout tipe of camera insted of Diablo, this is a thinking RPG afteerall :).
  • shihonage : I don't know whether we'll run into legal problems with digital distribution outside U.S. borders. We'll cross that bridge when we arrive to it.
  • Mr. T : I'v writen before how GREAT this game fils, and have no problem with it been commercial, what I have consernes about is that the game may not be aveluble to all countis if that is the case do you have any paln on making it international?
  • shihonage : Commercial and Windows-only for the time being - too tightly integrated into Win framework.
  • Tuxedo : Hi guys. Looks really promising. Will it be commercial or free game ? Will it be Windows-only or crossplatform ?
  • Mr. T : A coroner :) that one shuld go in to Shelter
  • shihonage : Спасибо :)
  • Mr. T : Боги как же здорово выглядит игра, такая настальгия по F1и2 :)
  • Deele : I'm using brilliant system of RSS feedreading :P So, fewer times to visit page...
  • shihonage : Thanks sir :)
  • HoboWithAGlo : Well, seeing as the last message was over 3 months ago, I'd be glad to update this message box. Keep up the work guys.

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