Shelter - F.A.Q.

Frequently Asked Questions about Shelter

Q: Are you guys just remaking Fallout?
A: No.

Q: What are your nicks at the online forums?
A: Shihonage and FirstOfficer.

Q: This looks suspiciously like Fallout: Tactics.
A: This is because we are using FO:T as placeholder images while we create our own artwork. The final game will contain NO copyrighted material.

Q: Can I help you with development? Sprites, sounds, scripts?
A: Yes. We are currently looking for 3D modelers, animators, as well as texture and 2D artists. If you are interested, please send an e-mail with your information, along with a description of your skills and experience to This e-mail address is being protected from spambots. You need JavaScript enabled to view it . If you have samples of your work, please include them as well. We will make sure to get back to you as soon as we can. Thank you very much!

Q: Will dialogue be scriptable?
A: Yes, and easier to do so than in Fallout 1/2.

Q: What can be checked/done through dialogue trees?
A: Everything. There are also a variety of situational triggers utilizing Shelter Scripting Language (SSL).

Q: Can you show us in-depth game mechanics?
A: The mechanics are being implemented one-by-one as we go along. With each gameplay video, we add a little bit more.

Q: Have you thought about your stat/ability system? Will you adopt SPECIAL or create your own?
A: Our system is developing concurrently with the gameplay. We do not have a premade template in mind.

Q: Which display resolutions will be supported?
A: Up to 1600x1200, but everything will look smaller – think how ye olde 2D games - like Baldur's Gate - handled high resolutions. The game is designed for 1024x768.

Q: What's with the storyline? Is it linear or non-linear?
A: The degree of linearity is the same as in Fallout 1.

Q: How much “freedom” can we expect in choice making through dialogue and action (like eliminating the whole NPC population of the game, or torturing or raping humans, brahmin, and chickens)?
A: At least as much as in Fallout.

Q: Any chance you could come up with an all-singing, all-dancing editor-'n'-scripting package, so we could make mods in your game’s image?
A: Everything related to item stats, quest conditions, dialogue, triggers and triggered scripts, map design, is fully scriptable and modifiable. There is a map editor.

 

Collaborate

We are currently looking for 3D modelers, animators, as well as texture and 2D artists. Click here for details!

Forum

You can visit our hosted forums at
"No Mutants Allowed"

No Mutants Allowed

Shout Box

Latest Message: 1 month ago
  • shihonage : I don't know whether we'll run into legal problems with digital distribution outside U.S. borders. We'll cross that bridge when we arrive to it.
  • Mr. T : I'v writen before how GREAT this game fils, and have no problem with it been commercial, what I have consernes about is that the game may not be aveluble to all countis if that is the case do you have any paln on making it international?
  • shihonage : Commercial and Windows-only for the time being - too tightly integrated into Win framework.
  • Tuxedo : Hi guys. Looks really promising. Will it be commercial or free game ? Will it be Windows-only or crossplatform ?
  • Mr. T : A coroner :) that one shuld go in to Shelter
  • shihonage : Спасибо :)
  • Mr. T : Боги как же здорово выглядит игра, такая настальгия по F1и2 :)
  • Deele : I'm using brilliant system of RSS feedreading :P So, fewer times to visit page...
  • shihonage : Thanks sir :)
  • HoboWithAGlo : Well, seeing as the last message was over 3 months ago, I'd be glad to update this message box. Keep up the work guys.
  • MirzaGhalib : I wish I had some of the skills you guys need to work on this game!
  • Deele : this is gonna be big!
  • Prowokator : Good to hear things are moving forward! I'll be watching you :)
  • Deele : Yep, a new video! Looks promising ;)
  • adrianadrian : any news??
  • Deele : I think, SVG has no System Analyst, for this project... That is why, everyting is moving so slow... :P
  • adrianadrian : looking good. very keen on this project
  • FirstOfficer : Still working on the alpha... stay tuned...
  • ChaosV49 : Well, well well......
  • FirstOfficer : We're working, thanks for checking up on us... :)

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