A: No.
Q: What are your nicks at the online forums?
A: Shihonage and FirstOfficer.
Q: This looks suspiciously like Fallout: Tactics.
A: This is because we are using FO:T as placeholder images while we create our own artwork. The final game will contain NO copyrighted material.
Q: Can I help you with development? Sprites, sounds, scripts?
A: Yes. We are currently looking for 3D modelers, animators, as well as texture and 2D artists. If you are interested, please send an e-mail with your information, along with a description of your skills and experience to
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. If you have samples of your work, please include them as well. We will make sure to get back to you as soon as we can. Thank you very much!
Q: Will dialogue be scriptable?
A: Yes, and easier to do so than in Fallout 1/2.
Q: What can be checked/done through dialogue trees?
A: Everything. There are also a variety of situational triggers utilizing Shelter Scripting Language (SSL).
Q: Can you show us in-depth game mechanics?
A: The mechanics are being implemented one-by-one as we go along. With each gameplay video, we add a little bit more.
Q: Have you thought about your stat/ability system? Will you adopt SPECIAL or create your own?
A: Our system is developing concurrently with the gameplay. We do not have a premade template in mind.
Q: Which display resolutions will be supported?
A: Up to 1600x1200, but everything will look smaller – think how ye olde 2D games - like Baldur's Gate - handled high resolutions. The game is designed for 1024x768.
Q: What's with the storyline? Is it linear or non-linear?
A: The degree of linearity is the same as in Fallout 1.
Q: How much “freedom” can we expect in choice making through dialogue and action (like eliminating the whole NPC population of the game, or torturing or raping humans, brahmin, and chickens)?
A: At least as much as in Fallout.
Q: Any chance you could come up with an all-singing, all-dancing editor-'n'-scripting package, so we could make mods in your game’s image?
A: Everything related to item stats, quest conditions, dialogue, triggers and triggered scripts, map design, is fully scriptable and modifiable. There is a map editor.
