Saving and Loading is now REALLY complete. I ran into logistic issues with reinitialization. For instance, each town has "startup" commands in addition to a looping script. Should these commands be re-executed after a game is loaded? I discovered that the answer is "no". There were other issues, of course, some of which were solved properly, and some were solved by imposing limitations.
Currently, you can LOAD from anywhere, but you can SAVE only when in a non-encounter area, and while not engaged in dialogue.
In unrelated news, Age of Decadence team posted an interesting screenshot of their dialogue editor (http://www.irontowerstudio.com/forum/index.php/topic,1672.msg54807.html#msg54807), so I decided to post a screenshot of my dialogue+quest compiler as well.
And here's weekly screenshot of Shelter... in editor mode.
Meanwhile I am back to implementing skeletal game flow. Stay tuned.
