Game save/load functionality is nearly complete! (Through console commands SAVEGAME/LOADGAME with index of the save slot used).
Shelter remembers map structure of levels you visited, which in theory allows for maps to be mutilated by Player in a variety of ways.
At this point, I will limit environment alteration to just "blowing things up in select instances".
Also, I am considering changing the "Diablo" player-centered camera back to Fallout-style roaming camera (which at the moment only activates in COMBAT).
Maybe I should start posting a random screenshot every week. Here's one.
