Previous attempts to detail every little thing were cumbersome and imprecise, because of the need to sync the document back and forth with the game itself. When the game can't manage to accomplish "textual quest description", the quest needs to be altered to fit into existing game mechanics,which would send me back to the document every time...
So, as it stands, on many "how-tos", the game IS the document. It has examples of functionality, and it also generates area and quest reports.
* * *
The next feature will be "game saving and loading", because it will be required to troubleshoot Shelter, and recreating all the conditions involved every time would be a horrific waste.
If I need to troubleshoot a scenario where 3 quests are complete and I'm wearing leather armor and I have 5 doctor skill and no ammo and standing on the edge of the map when something weird happens, I NEED to have that savegame.
Hope to make some actual progress before manager at work dumps "Project #2" on my head.
