I'm still finishing the encounter management system. Right now you have a certain fixed chance to have an encounter once in 8 seconds of MOVEMENT.
If this occurs, you now have "OUTDOORSMAN skill %" chance of canceling the encounter, as if it was never triggered in the first place.
Then, an encounter gets chosen from the large circles that happen to overlap where Player is standing, based on their "probability weight".
I've also started a "Shelter calculations" document as not to get lost in this type of information.
More work should be done this week.
