Shelter dev. update 07/14/2010

One of the features tested recently was the ability to _beat_ information out of a character using the non-lethal combat system, and complete a quest that way.

But, it revealed a jarring lack of consequence for beating them up.This is one of the reasons why I don't know if non-lethal combat can actually stay.

I upgraded the script system, so now people now can permanently _refuse_ to talk to you after you beat them within an inch of their lives. It is checked through a highly intuitive ShelterScript line: [GETMINDSTATE[SELF`M_MYBITCH]=TRUE]|BLURB[SELF`Go away, mean Player]|STOPTALK

This upgrade also allows the famed "barkstrings" to work properly, i.e. when walking around a settlement, you click on some "Loser" NPC, and they will blurb something that may have relevance to a recent event (or mudcrabs).

DISCLAIMER: no mudcrabs in Shelter.

This week I've been cleaning up the setting once again (some elements were extraneous garbage). I also fixed an elusive bug (this is a frequent occurrence).

Now I am finishing the loader for random Encounter system. Such mundane tasks comprise 90% of development and are about as exciting as my real job in a software company. I should really consider a change of profession to something much more lively and exciting, like, being a coroner or something.

Anyway, Encounters are circles of various radius on the BIG MAP, and they have different "weights". This system only works when there's more than one encounter overlapping the same map cell, and so it shall be. Otherwise, the lowest probability encounter will keep happening because there's no high-probability counterweight.

Calculations involved are similar to the test they gave me at Flagship Studios interview in August 2006, which involved calculating random loot drops with memory and CPU constraints of a 1980's electronic watch.

Let's finish this update with a random screenshot. Look ma, items on the ground!

 

 

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  • shihonage : Thank you Gerasim :) Hope Mumu is doing well ;) Release date is still unknown. Good luck w/your projects as well :)
  • Gerasym : Hello! What is the date of release Shelter (demo) and full version?Will be editor to it? The game looks very intresting and promising. I am beginner programmer I making program on C#,I think about remake Van Buren,Tactics and I think your work is brilliant.Carry on and good luck!
  • Mr. T : Yes plz add rendom screenshots it's nice to follow your prograss also I support the Fallout tipe of camera insted of Diablo, this is a thinking RPG afteerall :).
  • shihonage : I don't know whether we'll run into legal problems with digital distribution outside U.S. borders. We'll cross that bridge when we arrive to it.
  • Mr. T : I'v writen before how GREAT this game fils, and have no problem with it been commercial, what I have consernes about is that the game may not be aveluble to all countis if that is the case do you have any paln on making it international?
  • shihonage : Commercial and Windows-only for the time being - too tightly integrated into Win framework.
  • Tuxedo : Hi guys. Looks really promising. Will it be commercial or free game ? Will it be Windows-only or crossplatform ?
  • Mr. T : A coroner :) that one shuld go in to Shelter
  • shihonage : Спасибо :)
  • Mr. T : Боги как же здорово выглядит игра, такая настальгия по F1и2 :)
  • Deele : I'm using brilliant system of RSS feedreading :P So, fewer times to visit page...
  • shihonage : Thanks sir :)
  • HoboWithAGlo : Well, seeing as the last message was over 3 months ago, I'd be glad to update this message box. Keep up the work guys.

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