Shelter dev. update 07/07/2010

* We have outlined a near-exact plan on how to finish Shelter. This plan will involve a feature freeze and cutting of things that don't work. And our sprite selection will be really... how do I say it without putting e negative spin on it... "SPARTAN". Hey, Spartacus was cool, right? Cough.

The game must be finished, and it will be finished - on an undetermined Friday (an undetermined Thursday was already taken). The plan is to have Shelter appealing enough to help us make a sequel with more experience and better budget.

Shhh... don't tread on my dreams ;)

*  I upped the minimal horizonal resolution to 1024. Shelter no longer runs in 800*Y resolutions. The minimal resolution for Shelter is 1024x600, which coincides with a number of netbooks.The optimal resolution is 1024x768.

* I made a workaround for a DirectX bug which crashed Shelter at resolutions exceeding 1600 pixels width. If you're into microscopic sprites, you can run it in any resolution your monitor allows. But you will need a serious 3D accelerator for that - onboard will crawl.

P.S. I really hope ATI fixed the bug in 9.5+ Catalysts which made DrawText() calls in DirectX8 applications slow everything down to a crawl. Otherwise we're screwed.

* After wasting many hours (and sad tears) I finally made Shelter restore itself properly after an ALT-TAB or Ctrl-Alt-Del ! Now it's a "mature" application!

* I started preparing to implement many different missing engine pieces in random order. Now I am working on game saving. Other things pending are "shift-clicking quantity of items", barter, cover system, character attribute screen, handling leveling up... oh, and encounter system isn't finished yet.

May Morbo help us all.

 

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  • shihonage : Thank you Gerasim :) Hope Mumu is doing well ;) Release date is still unknown. Good luck w/your projects as well :)
  • Gerasym : Hello! What is the date of release Shelter (demo) and full version?Will be editor to it? The game looks very intresting and promising. I am beginner programmer I making program on C#,I think about remake Van Buren,Tactics and I think your work is brilliant.Carry on and good luck!
  • Mr. T : Yes plz add rendom screenshots it's nice to follow your prograss also I support the Fallout tipe of camera insted of Diablo, this is a thinking RPG afteerall :).
  • shihonage : I don't know whether we'll run into legal problems with digital distribution outside U.S. borders. We'll cross that bridge when we arrive to it.
  • Mr. T : I'v writen before how GREAT this game fils, and have no problem with it been commercial, what I have consernes about is that the game may not be aveluble to all countis if that is the case do you have any paln on making it international?
  • shihonage : Commercial and Windows-only for the time being - too tightly integrated into Win framework.
  • Tuxedo : Hi guys. Looks really promising. Will it be commercial or free game ? Will it be Windows-only or crossplatform ?
  • Mr. T : A coroner :) that one shuld go in to Shelter
  • shihonage : Спасибо :)
  • Mr. T : Боги как же здорово выглядит игра, такая настальгия по F1и2 :)
  • Deele : I'm using brilliant system of RSS feedreading :P So, fewer times to visit page...
  • shihonage : Thanks sir :)
  • HoboWithAGlo : Well, seeing as the last message was over 3 months ago, I'd be glad to update this message box. Keep up the work guys.

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