The game must be finished, and it will be finished - on an undetermined Friday (an undetermined Thursday was already taken). The plan is to have Shelter appealing enough to help us make a sequel with more experience and better budget.
Shhh... don't tread on my dreams ;)
* I upped the minimal horizonal resolution to 1024. Shelter no longer runs in 800*Y resolutions. The minimal resolution for Shelter is 1024x600, which coincides with a number of netbooks.The optimal resolution is 1024x768.
* I made a workaround for a DirectX bug which crashed Shelter at resolutions exceeding 1600 pixels width. If you're into microscopic sprites, you can run it in any resolution your monitor allows. But you will need a serious 3D accelerator for that - onboard will crawl.
P.S. I really hope ATI fixed the bug in 9.5+ Catalysts which made DrawText() calls in DirectX8 applications slow everything down to a crawl. Otherwise we're screwed.
* After wasting many hours (and sad tears) I finally made Shelter restore itself properly after an ALT-TAB or Ctrl-Alt-Del ! Now it's a "mature" application!
* I started preparing to implement many different missing engine pieces in random order. Now I am working on game saving. Other things pending are "shift-clicking quantity of items", barter, cover system, character attribute screen, handling leveling up... oh, and encounter system isn't finished yet.
May Morbo help us all.
