This week has been a mess of work and personal issues, and not much has been done at all. We've fleshed out a couple more of plot/setting/endgame points of the game and one combat mechanic (sort of), and that's about it.
Work time seems like a great opportunity to work on Shelter, but there's only so much I can do when a Pavlovian "startle" reflex kicks in upon hearing the screeching of my manager's chair, amd my hand jumps to the familiar ALT-TAB combo. From work, I cannot sustain focus on 23114 lines of code... most of the time.
Anyway, the aforementioned combat mechanic would reduce accuracy when you change targets (or move), and regain it when you stay on the same target.
Hope to pick up speed now. Next update should be more interesting.
