Support for Fallout-type random encounters is underway. It now loads premade maps (as opposed to obstacle-less wilderness).
Map script functionality allows to run commands upon entering the map, so they're now used to teleport Player to desired starting point within both "normal" and "encounter" maps. For instance, we may want the Player to start off being surrounded.
The commands also used to create "descriptions" when you enter the encounter, such as "You ran into a Union patrol".
What yet remains is the mechanism for determining which encounters are "more likely" and where. That, and deletion of extraneous items left on the encounter field when Player leaves it.
Then, I will need to change the encounter map. Ours is extremely zoomed out, and the Player moves way too fast. It should scroll, close-up, like the Fallout map, and scroll it will.
