Shelter dev.update 01/20/2010

Asides from slowly adding to the quest database, the only things that stand out this week are my attempts to fix and enhance Shelter's renderer. They both failed.

The first was an attempt to fix the game not restoring itself properly after ALT-TAB. Managed textures, reinitializing Direct3D, nothing worked. Conclusion: I will cheat and make Shelter run in a full-screen window. This way you can never completely ALT-TAB out of it, and the game doesn't have to restore itself.

The second was an attempt to integrate pixel shaders into the engine, for a grittier look, a la Left 4 Dead post-processing. The attempt failed miserably, despite me doing everything by the book. Wasted hours looking for a solution, found nothing. Oh, it ran,  but the end result mangled the image in unholy ways.

For instance, this is the result of applying a cookie cutter shader that was supposed to post-process the image into black&white:

shaderfuck

So close, yet so far. Gorramit :(

In other news, we're limiting Shelter ambition and scope, saving a number of features for the sequel, should there ever be one. Driveable vehicles is one such feature. Dynamic (reactive) quests may be another casualty. 

Mind you, by the very nature of our quest design, the quests only activate when context appropriate. They don't activate based on "status of other quests", but based on the state which the other quests impacted onto the world.

For instance, when someone needs an item, they need it not because the quest is marked "incomplete", but its the other way around... the quest is marked incomplete because they don't have the item, and will remain so until they have it.

But, I also planned to have reversible quests, and framework for that has been both in and out. Quests where say, you put someone in prison, but then you freed them by doing another quest, which fails the first quest (it becomes red), but then if you put them in prison again, it will all get reversed again, etc.

THESE types of quests may be too far to shoot for right now. The scope of the game has to be maintained, as we're trying to make its release in a feasible future, sometime before a bright light and a series of low concussions render our world obsolete. We're sticking to Fallout scope for Shelter. 

Now, in the sequel, "Shelter II: The Awakening: Origins - Resurrection: Redemption - Wrath Of The Transformed", we'll have driveable vehicles, more weather effects, more ambitious quest system, and more, well, emergent gameplay.

 

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  • shihonage : Thank you Gerasim :) Hope Mumu is doing well ;) Release date is still unknown. Good luck w/your projects as well :)
  • Gerasym : Hello! What is the date of release Shelter (demo) and full version?Will be editor to it? The game looks very intresting and promising. I am beginner programmer I making program on C#,I think about remake Van Buren,Tactics and I think your work is brilliant.Carry on and good luck!
  • Mr. T : Yes plz add rendom screenshots it's nice to follow your prograss also I support the Fallout tipe of camera insted of Diablo, this is a thinking RPG afteerall :).
  • shihonage : I don't know whether we'll run into legal problems with digital distribution outside U.S. borders. We'll cross that bridge when we arrive to it.
  • Mr. T : I'v writen before how GREAT this game fils, and have no problem with it been commercial, what I have consernes about is that the game may not be aveluble to all countis if that is the case do you have any paln on making it international?
  • shihonage : Commercial and Windows-only for the time being - too tightly integrated into Win framework.
  • Tuxedo : Hi guys. Looks really promising. Will it be commercial or free game ? Will it be Windows-only or crossplatform ?
  • Mr. T : A coroner :) that one shuld go in to Shelter
  • shihonage : Спасибо :)
  • Mr. T : Боги как же здорово выглядит игра, такая настальгия по F1и2 :)
  • Deele : I'm using brilliant system of RSS feedreading :P So, fewer times to visit page...
  • shihonage : Thanks sir :)
  • HoboWithAGlo : Well, seeing as the last message was over 3 months ago, I'd be glad to update this message box. Keep up the work guys.

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