Shelter devupdate 01/06/2010

I don't know if you, loyal readers (both of you), caught on to the fact that Shelter used to be Earth-based and post-apocalyptic, until it stopped being so.

Eons ago, we decided to limit Fallout's influence to the gameplay mechanics, and not steal the actual setting itself. There were two reasons:

1) It is very hard to ape Fallout without *aping Fallout*. The game was a quintessence of everything cool you'd expect from a post-apocalyptic world. Hey guys, let's have this cool town full of junked cars... let's call it, I don't know...  SCRAP CITY. And how about a place with caravans, a HUB of sorts, if you will... 

2) Post-apocalyptic is the new black. Post-apocalyptic movies and games are popping out everywhere. There's even a post-apocalyptic TV show, "Life After People". Somehow, the subject is wearing thin.

So...after several (wild) iterations, we've arrived at the Osiris-5, Earth colony, Warp Gate storyline.

During this week Shelter's quest database has grown, and main plot arc is being fleshed out. As in Fallout, the main arc is a mostly linear sequence of events which can be approached in several ways. As of now, it is a combination of both expected and bizarre.

Thus far we've managed to avoid these types of quests:

* killing caveloads of rats and spiders
* bringing someone 15 bear skins to make shirts out of
* bringing a boy his peg leg

... and nobody treats you like their best friend without reason to do so.

Not all stereotypical quest types can be avoided, however, due to inherent nature of such games. People sending you somewhere, and such. All we can do is to make them meaningful, connected to the plot.

Fingers crossed.

 

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  • shihonage : Thank you Gerasim :) Hope Mumu is doing well ;) Release date is still unknown. Good luck w/your projects as well :)
  • Gerasym : Hello! What is the date of release Shelter (demo) and full version?Will be editor to it? The game looks very intresting and promising. I am beginner programmer I making program on C#,I think about remake Van Buren,Tactics and I think your work is brilliant.Carry on and good luck!
  • Mr. T : Yes plz add rendom screenshots it's nice to follow your prograss also I support the Fallout tipe of camera insted of Diablo, this is a thinking RPG afteerall :).
  • shihonage : I don't know whether we'll run into legal problems with digital distribution outside U.S. borders. We'll cross that bridge when we arrive to it.
  • Mr. T : I'v writen before how GREAT this game fils, and have no problem with it been commercial, what I have consernes about is that the game may not be aveluble to all countis if that is the case do you have any paln on making it international?
  • shihonage : Commercial and Windows-only for the time being - too tightly integrated into Win framework.
  • Tuxedo : Hi guys. Looks really promising. Will it be commercial or free game ? Will it be Windows-only or crossplatform ?
  • Mr. T : A coroner :) that one shuld go in to Shelter
  • shihonage : Спасибо :)
  • Mr. T : Боги как же здорово выглядит игра, такая настальгия по F1и2 :)
  • Deele : I'm using brilliant system of RSS feedreading :P So, fewer times to visit page...
  • shihonage : Thanks sir :)
  • HoboWithAGlo : Well, seeing as the last message was over 3 months ago, I'd be glad to update this message box. Keep up the work guys.

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