I was busy this week making the interface work equally well with people and objects. I am still doing that, finally approaching handling "items on the ground" thing.
Once "items on the ground" work, and "use item ON someone" works...
...we'll be seeing some serious shit.
In the shot below we examine shelves, attempt to take an item, and are noticed and attacked by the owner. The attack toggles combat mode and freezes the world, making it semi-transparent (since I can't do Fallout's red silhouette outlines).

I really don't want to inflate updates with pointlessness, so this will be it for now. Soon things should start to get a lot more interesting as, with required interface functionalities in place, we can start making quests that do not suck donkey balls.
This is Ripley, last survivor of the Nostromo, signing off.
