Shelves and sensibility - (Shelter devupdate 12/02/2009)

SHELVES:

One of those little things I took for granted in Fallout is that many places had shelves and lockers. Searching those was one part of core gameplay. Their owners noticing you and attacking you was another.

Shelter now has searchable shelves. With owners. 

Said owners will come running if they notice you messing with their stuff. 

Whether the locker belongs to someone, is displayed in a message that appears when you Search it. It will NOT appear if your Awareness is below a certain value. Awareness, as you may recall, is part of our preliminary base stat system called ALIASED.

Awareness
Luck
Intelligence
Appeal 
Strength
Endurance
Dexterity

Upon dragging an item into your inventory, there will be a check performed against Player stats and the owner, which may or may not cause the owner to attack you. I'm working on this check right now.

Another thing I'm finalizing is the Steal skill, which will be similar to looting lockers, only used on people.

Here's how shelve looting looks. Yes, reuse of the inventory image falsely suggests that shelves do, in fact, have a torso. 

Looting shelves belonging to Connor

NON-LETHAL COMBAT:

Non-lethal combat has been downsized in scope. Reading that Fallout walkthru made me realize the need to keep the scope manageable. Managing NPC reactions after they "gave up" and are still pissed at you firmly walked into the category of unmanageable.

Therefore, NLC now only works for Player.

For instance, if you are stealing from someone's locker, and they attack you, you can give up to them. They will take your most expensive item, then the give-up flag starts blinking and you can increase the distance between you two, before they may aggro you again for standing with your weapon drawn too close to them or whatever.

If the item you took is the only one you have, it works out nicely. If, under some odd circumstance, you give up to a person while carrying something worthless, like a rope, they will yell "You are of no worth!" and attack you. Good luck with that!

Combat/aggro in Fallout was used to control the flow a great deal. Non-lethal combat currently allows for retarded exploits, such as giving up to guards and then going right past them during the "grace period". However, we will figure out how to make it work.

Here's a reminder of what our tactical menu looks like. Where else would you have the option to give up to the very leader of human resistance?

Giving up menu

 

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  • shihonage : Thank you Gerasim :) Hope Mumu is doing well ;) Release date is still unknown. Good luck w/your projects as well :)
  • Gerasym : Hello! What is the date of release Shelter (demo) and full version?Will be editor to it? The game looks very intresting and promising. I am beginner programmer I making program on C#,I think about remake Van Buren,Tactics and I think your work is brilliant.Carry on and good luck!
  • Mr. T : Yes plz add rendom screenshots it's nice to follow your prograss also I support the Fallout tipe of camera insted of Diablo, this is a thinking RPG afteerall :).
  • shihonage : I don't know whether we'll run into legal problems with digital distribution outside U.S. borders. We'll cross that bridge when we arrive to it.
  • Mr. T : I'v writen before how GREAT this game fils, and have no problem with it been commercial, what I have consernes about is that the game may not be aveluble to all countis if that is the case do you have any paln on making it international?
  • shihonage : Commercial and Windows-only for the time being - too tightly integrated into Win framework.
  • Tuxedo : Hi guys. Looks really promising. Will it be commercial or free game ? Will it be Windows-only or crossplatform ?
  • Mr. T : A coroner :) that one shuld go in to Shelter
  • shihonage : Спасибо :)
  • Mr. T : Боги как же здорово выглядит игра, такая настальгия по F1и2 :)
  • Deele : I'm using brilliant system of RSS feedreading :P So, fewer times to visit page...
  • shihonage : Thanks sir :)
  • HoboWithAGlo : Well, seeing as the last message was over 3 months ago, I'd be glad to update this message box. Keep up the work guys.

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