At media section we have new video/info!
It doesn't contain much that's radically new, just a hint of our to-be-revealed change of setting and some fragments of combat peculiarities and game reaction to events-gone-wrong that didn't make it to previous video.
It is only 2.3 minutes long and is a "TL;DR" recap of Shelter's current state.
Things of particular note:
- When you hack the terminal (that's not been shown before), the woman runs to the door. When you open it, she opens fire. Due to non-lethal combat system, it is possible to continue getting quests from her later anyway. It just occurred to me that I didn't actually record what happens when you "give up" to an NPC, but, well, they come up to you and take one item from you. Usually a weapon. Then they un-hostile themselves.
- A short flash of the tackle/inertia effect with the trail visible behind player. We're still fleshing that out. You can knock people down, and also inertia makes you harder to hit. Inertia develops when you run in roughly the same direction, and disappears during radical turns and stops.
- A hint on reaction to John Cutler dying... basically it makes note of it, fails Cutler-related quests, and keeps going. That's the rule - we have no invisible walls. Right now the new quest editor is in development which will allow us to make quests much faster, and retain game's ability to keep going no matter how you mess up the world.

"SHELTER
COMING 2137"
will not mean, that game will be playable at about year 2137... :D