A little teaser video/info

At media section we have new video/info!

It doesn't contain much that's radically new, just a hint of our to-be-revealed change of setting and some fragments of combat peculiarities and game reaction to events-gone-wrong that didn't make it to previous video.

It is only 2.3 minutes long and is a "TL;DR" recap of Shelter's current state.

Things of particular note:

  • When you hack the terminal (that's not been shown before), the woman runs to the door. When you open it, she opens fire. Due to non-lethal combat system, it is possible to continue getting quests from her later anyway. It just occurred to me that I didn't actually record what happens when you "give up" to an NPC, but, well, they come up to you and take one item from you. Usually a weapon. Then they un-hostile themselves.
  • A short flash of the tackle/inertia effect with the trail visible behind player. We're still fleshing that out. You can knock people down, and also inertia makes you harder to hit. Inertia develops when you run in roughly the same direction, and disappears during radical turns and stops.
  • A hint on reaction to John Cutler dying... basically it makes note of it, fails Cutler-related quests, and keeps going. That's the rule - we have no invisible walls. Right now the new quest editor is in development which will allow us to make quests much faster, and retain game's ability to keep going no matter how you mess up the world.
 
Comments (1)
As I said before...
1 Wednesday, 11 February 2009 00:03
Deele
As I said before, I hope a title:
"SHELTER
COMING 2137"
will not mean, that game will be playable at about year 2137... :D

Collaborate

We are currently looking for 3D modelers, animators, as well as texture and 2D artists. Click here for details!

Forum

You can visit our hosted forums at
"No Mutants Allowed"

No Mutants Allowed

Shout Box

Latest Message: 1 month ago
  • shihonage : I don't know whether we'll run into legal problems with digital distribution outside U.S. borders. We'll cross that bridge when we arrive to it.
  • Mr. T : I'v writen before how GREAT this game fils, and have no problem with it been commercial, what I have consernes about is that the game may not be aveluble to all countis if that is the case do you have any paln on making it international?
  • shihonage : Commercial and Windows-only for the time being - too tightly integrated into Win framework.
  • Tuxedo : Hi guys. Looks really promising. Will it be commercial or free game ? Will it be Windows-only or crossplatform ?
  • Mr. T : A coroner :) that one shuld go in to Shelter
  • shihonage : Спасибо :)
  • Mr. T : Боги как же здорово выглядит игра, такая настальгия по F1и2 :)
  • Deele : I'm using brilliant system of RSS feedreading :P So, fewer times to visit page...
  • shihonage : Thanks sir :)
  • HoboWithAGlo : Well, seeing as the last message was over 3 months ago, I'd be glad to update this message box. Keep up the work guys.
  • MirzaGhalib : I wish I had some of the skills you guys need to work on this game!
  • Deele : this is gonna be big!
  • Prowokator : Good to hear things are moving forward! I'll be watching you :)
  • Deele : Yep, a new video! Looks promising ;)
  • adrianadrian : any news??
  • Deele : I think, SVG has no System Analyst, for this project... That is why, everyting is moving so slow... :P
  • adrianadrian : looking good. very keen on this project
  • FirstOfficer : Still working on the alpha... stay tuned...
  • ChaosV49 : Well, well well......
  • FirstOfficer : We're working, thanks for checking up on us... :)

Only registered users are allowed to post