Second Variety Games - News

Interview with Second Variety Games

The guys at Game Central interviewed us for their podcast. Hear the exclusive Second Variety Games interview here! :)

Feel free to listen directly from here

OR download and listen offline.

Don't forget to check out the all-new Game Central website at www.game-central.org!

 

Shelter in widescreen

As we're starting to make new graphics, their base screen resolution is aimed to be 1024xY instead of 800xY .

With that in mind, placeholder graphics from FO:T have been upscaled (without smoothing) in advance.

This is how Shelter currently looks, in the highest widescreen resolution it supports (1440x900). The graphics will change, but the relative dimensions of actors/scenery will remain the same.

Upscaling outdoor terrain was more problematic, so temporarily it has been reduced to one repeating tile (low priority)
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(If you are interested,fullsize max resolution images are here, here and here)

 

A little teaser video/info

At media section we have new video/info!

It doesn't contain much that's radically new, just a hint of our to-be-revealed change of setting and some fragments of combat peculiarities and game reaction to events-gone-wrong that didn't make it to previous video.

It is only 2.3 minutes long and is a "TL;DR" recap of Shelter's current state.

Things of particular note:

  • When you hack the terminal (that's not been shown before), the woman runs to the door. When you open it, she opens fire. Due to non-lethal combat system, it is possible to continue getting quests from her later anyway. It just occurred to me that I didn't actually record what happens when you "give up" to an NPC, but, well, they come up to you and take one item from you. Usually a weapon. Then they un-hostile themselves.
  • A short flash of the tackle/inertia effect with the trail visible behind player. We're still fleshing that out. You can knock people down, and also inertia makes you harder to hit. Inertia develops when you run in roughly the same direction, and disappears during radical turns and stops.
  • A hint on reaction to John Cutler dying... basically it makes note of it, fails Cutler-related quests, and keeps going. That's the rule - we have no invisible walls. Right now the new quest editor is in development which will allow us to make quests much faster, and retain game's ability to keep going no matter how you mess up the world.
 

New Website is Up!

I am glad to announce that our brand new "Second Variety Games" website, based on the Joomla engine and set up by Dragonfly WEBWORKS, is up and running!
 

Looking for 3D Modelers/Animators, and 2D Artists

We are currently looking for 3D modelers, animators, as well as texture and 2D artists. Click here for details. If you are interested, please send an e-mail with your information, along with a description of your skills and experience to This e-mail address is being protected from spambots. You need JavaScript enabled to view it . If you have samples of your work, please include them as well. We will make sure to get back to you as soon as we can. Thank you very much!
 
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Collaborate

We are currently looking for 3D modelers, animators, as well as texture and 2D artists. Click here for details!

Forum

You can visit our hosted forums at
"No Mutants Allowed"

No Mutants Allowed

Shout Box

Latest Message: 1 month, 3 weeks ago
  • ChaosV49 : Well the thing is : The modellers (including me) have yet to do many models. I have done some but not at the stage for game implementation. It would be weird to release a demo full of Fallout tactics graphics.
  • Mr. T : I realy hope there coming close to the demo fore the game. Realy lookes nice. Hope the combat remanes tornbasede
  • Deele : Yeah, kinda' silent here :(
  • ChaosV49 : *Echo* Hello? *Echo*
  • dimsuz : Oki! :-)
  • FirstOfficer : Dimsuz - I got your e-mail; will respond shortly. Thanks Deele!
  • Deele : I would suggest you yo write and e-mail to help@secondvarietygames.com
  • dimsuz : Hi! Do you need an experienced GUI interface developer in team? :) If yes, i can be of help.
  • Deele : mgpgkf56, game is still in development phaze.
  • mgpgkf56 : how do i play?
  • mgpgkf56 : hi
  • FirstOfficer : Looking for a texturer - e-mail me at help@secondvarietygames.com if you are interested!
  • Deele : And you can comment any article now, if you wish :)
  • deele : We have new shelter vieo teaser at MEDIA section!
  • Taylor Hood : GOING FOR AN ALL NIGHTER!!
  • Deele : Every developer is welcome to register at site!
  • FirstOfficer : Dimsuz - Thanks! E-mail us at info@secondvarietygames.com and we'll add you to our mailing list (no RSS feed yet).
  • ChaosV49 : Hey guys, if your lazy to read the FAQ the game is in development and things are heating up. The game is Standalone, its using Fallout tactics graphics and textures for now. The art team will make sure no copy righted material is in the game.
  • dimsuz : hey, guys! Do you plan to create some rss feed with news, so I (and others interested) can follow it? :-) Oh, and keep up the great work!
  • FirstOfficer : Thanks Tatro - it is not a mod - it is a stand-alone game. Read the FAQ please. :)

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